/*
REWRITTEN BY XINEF
*/

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "arcatraz.h"

enum Says
{
    SAY_INTRO					= 0,
    SAY_AGGRO					= 1,
    SAY_KILL					= 2,
    SAY_MIND					= 3,
    SAY_FEAR					= 4,
    SAY_IMAGE					= 5,
    SAY_DEATH					= 6
};

enum Spells
{
    SPELL_FEAR					= 39415,
    SPELL_MIND_REND				= 36924,
    SPELL_DOMINATION			= 37162,
    SPELL_MANA_BURN				= 39020,
    SPELL_66_ILLUSION			= 36931,
    SPELL_33_ILLUSION			= 36932,

    SPELL_MIND_REND_IMAGE	= 36929,
    H_SPELL_MIND_REND_IMAGE	= 39021
};

enum Misc
{
	NPC_HARBINGER_SKYRISS_66	= 21466,

	EVENT_SUMMON_IMAGE1			= 1,
	EVENT_SUMMON_IMAGE2			= 2,
	EVENT_SPELL_MIND_REND		= 3,
	EVENT_SPELL_FEAR			= 4,
	EVENT_SPELL_DOMINATION		= 5,
	EVENT_SPELL_MANA_BURN		= 6
};

class boss_harbinger_skyriss : public CreatureScript
{
    public:
        boss_harbinger_skyriss() : CreatureScript("boss_harbinger_skyriss") { }

        struct boss_harbinger_skyrissAI : public ScriptedAI
        {
            boss_harbinger_skyrissAI(Creature* creature) : ScriptedAI(creature), summons(me)
            {
				instance = creature->GetInstanceScript();
            }

			InstanceScript* instance;
			SummonList summons;
			EventMap events;

            void Reset()
            {
				events.Reset();
				summons.DespawnAll();
				me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
            }

            void EnterCombat(Unit* /*who*/)
			{
				Talk(SAY_AGGRO);
				me->SetInCombatWithZone();

				events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
				events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
				events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
				events.ScheduleEvent(EVENT_SPELL_FEAR, 15000);
				events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
				if (IsHeroic())
					events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 25000);
			}

            void JustDied(Unit* /*killer*/)
            {
                Talk(SAY_DEATH);
				summons.DespawnAll();
            }

            void JustSummoned(Creature* summon)
            {
				summon->SetHealth(summon->CountPctFromMaxHealth(summon->GetEntry() == NPC_HARBINGER_SKYRISS_66 ? 66 : 33));
				summons.Summon(summon);
				summon->SetInCombatWithZone();
				me->UpdatePosition(*summon, true);
				me->SendMovementFlagUpdate();
            }

            void KilledUnit(Unit* victim)
            {
				if (victim->GetTypeId() == TYPEID_PLAYER)
					Talk(SAY_KILL);
            }

            void UpdateAI(uint32 diff)
            {
                if (!UpdateVictim())
                    return;

				events.Update(diff);
				if (me->HasUnitState(UNIT_STATE_CASTING))
					return;

				switch (events.ExecuteEvent())
				{
					case EVENT_SUMMON_IMAGE1:
						if (HealthBelowPct(67))
						{
							Talk(SAY_IMAGE);
							me->CastSpell(me, SPELL_66_ILLUSION, false);
							break;
						}
						events.ScheduleEvent(EVENT_SUMMON_IMAGE1, 1000);
						break;
					case EVENT_SUMMON_IMAGE2:
						if (HealthBelowPct(34))
						{
							Talk(SAY_IMAGE);
							me->CastSpell(me, SPELL_33_ILLUSION, false);
							break;
						}
						events.ScheduleEvent(EVENT_SUMMON_IMAGE2, 1000);
						break;
					case EVENT_SPELL_MIND_REND:
						if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
							me->CastSpell(target, SPELL_MIND_REND, false);
						events.ScheduleEvent(EVENT_SPELL_MIND_REND, 10000);
						break;
					case EVENT_SPELL_FEAR:
						if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 20.0f))
						{
							Talk(SAY_FEAR);
							me->CastSpell(target, SPELL_FEAR, false);
						}
						events.ScheduleEvent(EVENT_SPELL_FEAR, 25000);
						break;
					case EVENT_SPELL_DOMINATION:
						if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f))
						{
							Talk(SAY_MIND);
							me->CastSpell(target, SPELL_DOMINATION, false);
						}
						events.ScheduleEvent(EVENT_SPELL_DOMINATION, 30000);
						break;
					case EVENT_SPELL_MANA_BURN:
                        if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
							me->CastSpell(target, SPELL_MANA_BURN, false);
						events.ScheduleEvent(EVENT_SPELL_MANA_BURN, 30000);
						break;
				}

                DoMeleeAttackIfReady();
            }
        };

        CreatureAI* GetAI(Creature* creature) const
        {
            return new boss_harbinger_skyrissAI(creature);
        }
};

void AddSC_boss_harbinger_skyriss()
{
    new boss_harbinger_skyriss();
}

